Ever since Elden Ring’s release in February, its quickly become a major hit with players. From its unique enemies to in-depth map, it’s a must have game for any action roleplay game lover. However, as well as the fun that comes with Soulsborne games, also come the infuriating challenges.

In a recent interview on the PlayStation blog, Hidetaka Miyazaki (Japanese video game director, designer, writer and executive of FromSoftware, creator of Elden Ring) has come out with his view on the difficultly of the game.

While FromSoftware have this time taken the difficulty and accessibility of its games into consideration since past games criticism, they still chose to remain with the same levels of difficulty of FromSoftwares previous games and have said they don’t plan on changing that in any future projects from them as “it’s our identity” – said in a New York Times Interview.

However, Miyazaki says he thinks this time people will be more likely to complete Elden Ring (compared to his previous projects).

Due to the open world system, players to have freedom on when and how they tackle certain bosses and how much preparation they are willing to put into a battle or quest.

This style of game works with FromSoftwares intentions for their games as it encourages the player to pay close attention to detail and take their play throughs more seriously, Miyazaki says “we don’t try to force difficulty or make things hard for the sake of it. We want players to use their cunning, study the game, memorise what’s happening, and learn from their mistakes. We don’t want players to feel like the game is unfairly punishing, but rather that there’s a chance to win a difficult encounter and make progress,”

So if it’s a relaxing chill roleplay game you’re after, maybe Elden Ring might not be up your alley. But if you’re up to the challenge and are willing to put in the hours, why not give it a go.

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